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Recording Glossary II
Another list of Recording gear and terminology

edited by Dan Frankowski
Liar's Club

this is taken from Dan's 4-Track FAQ


What is gain? What is volume? What is the difference?
Adapted from tstrohma@theodolite.ae.calpoly.edu (Trevor Strohman):

Gain occurs before the preamplifier stage, volume occurs afterward. When to fiddle with each:

Adjust gain levels once, to find the optimal input levels for your mixer/4-track: high enough for a good signal-to-noise ratio, low enough for the desired level of distortion (usually none). Then adjust volume controls to change the levels in the mix.

Lowering the gain reduces clipping and distortion. The gain also helps even out levels: you don't have to have one volume slider cranked while another is almost off to get a good mix. However, the mix happens in the volume controls.

Cranking gain too high is much more likely to cause distortion than cranking volume, and more noise occurs on low gain than on low volume.



What are decibels? When are they used instead of volts?

From a Webster's online dictionary:

    deci-bel \'des-e-,bel, -bel\ n
    [ISV deci- + bel]
    (1928)

    1a: a unit for expressing the ratio of two amounts of electric or acoustic signal power equal to 10 times the common logarithm of this ratio
    1b: a unit for expressing the ratio of the magnitudes of two electric voltages or currents or analogous acoustic quantities equal to 20 times the common logarithm of the voltage or current ratio

    2: a unit for expressing the relative intensity of sounds on a scale from zero for the average least perceptible sound to about 130 for the average pain level

    3: degree of loudness; also: extremely loud sound -- usu. used in pl.

From the DAT-heads microphone FAQ:

"Noise is typically referred to in microphones in terms of equivalent sound pressure level.. The measure used is typically dBA: decibels above the hearing threshhold of 0.0002 microbar, A-weighted."

tstrohma@theodolite.ae.calpoly.edu (Trevor Strohman) writes:
A decibel is a logarithmic power level. Since mics output such tiny signals in comparison to line levels, people use dB to talk about levels. I'm not quite sure what all the levels are in relation to. However, the formula for decibels is:


                          /  Vin  \

           dB = 10*log    | ----- |

                      10  \   C   /

Where Vin = the voltage you're measuring and C is the voltage you're going to call 0 dB. I couldn't tell you in this case what C is, but I'm assuming it's somewhere around 1 volt.

dB make the numbers more manageable. I can say "It's at -30 dB", or I can say that "It's at one thousandth the voltage." Some mixers claim a dynamic range of up to 90 dB or more! I'd rather say -90dB than one billionth the voltage. I don't usually have reason to talk about voltage of audio signals much.



Q1.1.1 What is an FX (effects) loop?

'FX' is the usual abbreviation for 'effects' in scripts and stage directions.

An effect loop 'splits off' the signals on their way out of the 4-track (or mixer) and sends them to an external effects unit. The output of that unit is then fed back into the output of the 4-track / mixer. You can set, for each track, what level of signal is sent to the effect unit, so you can have some tracks heavily treated and some not treated at all.

For example, suppose you have 4 tracks of soaring music on tape, including a trumpet. If you played the whole mix through a reverb, it'd be like listening to it in a cathedral; unusably reverbed. Thus, you want to add reverb to the trumpet.

The effect unit is set to produce a 'wet' signal because that's what you want to feed back into the final signal from the 4-track or mixer. Remember that this is being added to the original, untreated signal, so there's no point in adding, for example, partially reverbed trumpet to unreverbed trumpet. What you do is to choose the level of the trumpet track which is sent to the reverb so that the right level of reverbed trumpet is heard in the final mix.



What is noise reduction? What is Dolby? What is DBX?

See the rec.audio.pro FAQ for incredible detail about this.

There are two major families of noise reduction technology which you're likely to find on 4-tracks: Dolby and DBX. These are each discussed in a paragraph below.

There are (at least) three varieties of Dolby on cassette decks, but they all work more or less the same way: whilst recording, they enhance the high frequencies in the same area where hiss occurs. During playback, they reduce those frequencies back to the same level they were originally. This also reduces the hiss. You can play back a Dolby-encoded tape without Dolby; the only effect you'll hear will be a brighter, higher top end.

DBX processes the sound more severely than Dolby [and more effectively?? --DSF]. If you record using DBX, you *must* play back with it on. You may even find that a DBX-encoded tape from one machine does not replay exactly on another.



What is EQ?

Thanks to Michael Parrott mparrott@kendaco.telebyte.com for a nearly complete rewrite for this question.

EQ (where each letter is pronounced: Ee-Kyoo) stands for "equalization." As a noun, it means those controls on a recording, mixing, or playback unit which allow for altering the tonal characteristics of an audio signal by boosting (increasing) or cutting (decreasing) the prominence of specific frequencies or frequency ranges within the signal. As a verb, it indicates use of those controls.

Michael Parrott mparrott@kendaco.telebyte.com writes:
"Note that EQ does not tend to make extreme changes in signal levels; instead, it can be used to reduce or increase the prominence of certain frequencies in the signal, which in turn reduces or increases the audible prominence of certain portions of a track or mix. If you get a chance to experiment, listen to what happens when you boost the 5 KHz range in an evenly-mixed guitar track; the guitar should become more prominent in the mix without having significantly changed it's signal level."

Different types of EQ:

  1. Parametric EQ (also "sweepable EQ")

    A form of EQ which affects broad sections, or bands, of frequencies in an audio signal. May be found as either two controls (Low and High), three controls (Low, Mid, and High), or four controls (Low, Mid, Mid Freq, and High). They tend to affect frequencies in the following ways:

    Low: Boosts or cuts frequencies in the low (bass) half of the audible frequency spectrum (20 Hz - 1 KHz). A "shelving" control, it tends to make more extreme changes at very low frequencies (20 Hz) and less extreme changes at higher frequencies (1 KHz).

    Mid: Boosts or cuts frequencies in the mid range of the frequency spectrum (100 Hz - 10 Khz). A "peaking" control, it tends to make more extreme changes at the mid-range frequencies (around 1 KHz) and less extreme changes at either end of the mid range (100 Hz and 10 KHz).

    Mid Freq: Also seen as "Sweep", "Para EQ" and other variations. Alters the center frequency or "peak" of the Mid EQ control. This allows the Mid EQ control more flexibility in boosting or cutting frequencies toward the lower-mid and upper-mid range of the spectrum.

    High: Boosts or cuts frequencies in the high (treble) half of the frequency spectrum (1 KHz - 20 KHz). A "shelving" control, it tends to make more extreme changes at higher frequencies (20 KHz) and less extreme changes at lower frequencies (1 KHz).

  2. Graphic EQ

    A form of EQ which is generally designed to alter specific, very narrow frequency bands in an audio signal. The number of controls may vary from as few as three (effectively another form of parametric EQ) to as many as 30 or more per channel, with the audible frequency spectrum evenly divided among them. Controls are usually sliders, but may also be seen as "plus-or-minus" buttons with an LED or flourescent display indicating the amount of boost or cut for each frequency. These controls are of the "peaking" type, centering on a specific frequency with a small amount of overlap with adjacent controls.

    The term "graphic" is used to describe this type of EQ due to the fact that the sliders (or other indicators), when set to most people's listening preferences, tend to look like a sine wave or gentle curve. Hence, a "graphic" representation of the EQ being applied to the signal.

    This type of EQ allows more precise control than parametric EQ over the tonal characteristics of a signal and makes singling out specific frequencies for boosting or cutting much simpler and more effective.



Different ways EQ is applied to the mix:

  1. per channel
    Each input channel may be separately EQ-ed, as in a mixer.

  2. per bus
    Each bus may be EQ-ed, where a "bus" is one of multiple destinations for an output signal. Example buses: the master mix, feedback monitors for the musicians, or the effects (FX) loop.

  3. global
    The whole output sound may be EQ-ed. The tone controls on a hifi amplifier are, therefore, global EQ.

What are balanced and unbalanced ins and outs?

reedijk@gene04.med.utoronto.ca writes:
An unbalanced signal pathway is identified by having two wires (RCA plags, guitar jacks, some mic cables). These are high impedence and are less desirable because as the cable gets longer, more noise is introduced into the signal. A balanced siganl pathway has three wires which is most common in Mics (SM 58 s for example). A few 4 tracks have balanced inputs whcih means you can use better quality mics without adaptors. AT RMX64s as far as I know are the only ones with balanced outputs which you would use for hooking it up to high-end gear (I' have yet to use them!)



What is the difference between a pre-amp and an amp?

reedijk@gene04.med.utoronto.ca writes:
Pre-amps ("pre-amplifiers") shape the character of the signal. This is where the equalization and gain (sometimes distortion) are controlled. An amp simply generates the raw power to push a speaker. A bad pre-amp can distort the signal in many ways including clipping, compression, poor frequency response (e.g. the "highs" disappear or sound harsh etc.) or noise.



What is a MIDI sync device?

A "sync" (synchronization) device does two things:

- When you play a sequenced MIDI set of backing tracks to the sync device, it will generate an audio signal that specifies the timing of the MIDI. This signal (which is not at all musical, it sounds like white noise or a modem) can be recorded.

- When the recording is played back to the sync device, it will generate timing MIDI data to drive the sequencer.

In short, it allows you to synchronise a MIDI track (or many) being played by a software or hardware MIDI sequencer to a 4-track recorder. You require one track of the 4 for the sync signal. You don't need to record the MIDI parts, since you can play them in sync with the tape while you record the guitars, vox, etc (all the 'human' parts) on the other three tracks of the 4-track. Finally, master the whole lot in sync onto your DAT or whatever.

Remember, the *key* thing is that the MIDI parts don't ever need to go onto any tape until you master. This means that you can adjust synth balances, levels, etc right up until the final mix, and also means that the synthesised parts will not suffer any degradation due to being on tape; they're always 'first generation'.

Once again, the process is as follows:

  • Record the MIDI sync track on your 4-track machine with a sync device, having a MIDI device playing through the sync device

  • Record the human tracks while using the sync device to play the MIDI. The MIDI is not recorded; it is used by the humans performing.

  • Play back human parts and MIDI parts (with sync device) onto a master tape




Dan Frankowski works at Net Perceptions (http://www.netperceptions.com), improving algorithms for our collaborative filtering software, GroupLens. work phone# (612) 903-1291, email: dfrankow@netperceptions.com.

Dan also plays in Liars Club, a "chamber ensemble of the 21st century." Hard-edged, original compositions.




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