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BE PREPARED!

Studio Preparedness Manual
by the folks at Evil Genius


Contents

  1. Getting the Band Ready
  2. Budgeting: Time is Money
  3. The Importance of Snacks
  4. Working in the Studio
  5. Mixing
  6. Digital Editing and Sequencing

"Change your strings. Have your vision, but be open to letting things turn out the way they turn out. Be open to other people's comments. And wash your hands if you eat greasy food."
-- Barbara Manning, S.F. Seals

So you want to get good recordings of your rock n roll band. All the band members have agreed to throw in some money for the project and you've chosen a studio with a reasonable hourly rate.

But are you really ready to go? Here are some things to consider before you commit your time and money, as well as helpful hints from some musicians who have been there before.
GETTING THE BAND READY

"Practice, practice, practice..."
-- Mark Robinson, Teenbeat Records mogul

If you are not rehearsed and organized before you enter the recording studio, you will run into trouble. And you will run out of money before you can fix it!

"You want to be mentally prepared and physically prepared," says Mark Robinson, Unrest and Air Miami guitarist.

"On the mentally prepared part, you want to practice your songs as well as you can, so you can play them in as few takes as possible," says Mark.

"And physically, obviously, don't forget to bring your amps and guitars. A lot of people actually assume that a studio's just going to have everything, but it won't. So everything you want to use, you have to bring."

The band usually lays down the basic tracks -- guitar, bass, drums -- first thing in the studio. Often the singer will add her part later.

Bass player Phil Satlof says his band Tuscadero had problems playing their songs without the singer when they first started recording. "The band should practice the song without vocals so you can play it without the vocal cues," he advises.

He adds that you should spend a lot of time with your instrument and amp before the clock starts ticking in the studio.

"Make sure you can get the sounds you want out of it and set it up. You should try to play with your band and change the settings, too. You get different sounds when everyone is there than when it's just you in the room."

Tuning problems can be some of the biggest frustrations in the studio, according to Rob Christiansen, renowned indie rock engineer, trombonist of Eggs and the brain behind Viva Satellite.

"If you don't know what an intonation job is, learn and then get one. Buy a tuner and make sure everyone who plays an instrument in the band knows how to use it," Rob says.

This saves a lot of grief when the guitarist goes to do overdubs the next day and his guitar is out of tune.

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BUDGETING: TIME IS MONEY

"Damn the money! Money is no object!"
-- Phil Satlof, Tuscadero

Phil's attitude is noble, and working in the studio should be fun and creative.

But on the most basic level, finances must rule the entire occasion. In the studio, time literally is money. Remember you are renting equipment and hiring an engineer to get a job done. Before you enter the studio, calculate your recording budget. Since you will be charged by the hour, planning how much time you need is the most important part of budgeting.

When you book the time, talk to the engineer about exactly what you want to do. He does this recording thing for a living, so he can also help you predict how long it should take.

Phil warns: "Always schedule extra time -- more than you think you'll need, 'cause you'll need it. Each song is going to take at least 3 hours. Even if it doesn't, that is probably a good bet."

You should plan to give yourself enough time to do the job right. As a rule of thumb, less is best. If you're going for high quality recording, you should attempt fewer songs than you think you can finish in your allotted time.

If you just want to bash out your 16 song live set, that doesn't leave much time in your budget for more careful and complicated overdubs, so you'll get a more raw product at the end.

"It could take a whole day to get a song really nice, or you could do 18 songs in one day. So think about that. Doing a lot of songs isn't necessarily bad if it's what you are prepared to do," Rob says. Again, you need to be rehearsed before you enter the studio.

You need to prioritize your songs and perform them in descending order of importance.

Says Mark: "If you have 3 songs and one of them you think is the best song you've ever done and two of them you think are...not as good, so you should definitely work on the one you want to finish first. Because you might run out of money and then your favorite song wouldn't be done. That's a problem."

Many bands lay down the basic tracks live, with drums, bass and guitar playing together. This creates a good energetic recording and also saves time!

Make sure to allow an equal amount of time to mix your songs as you allow to record them. Even the best performance will sound terrible if you don't take the time to mix it properly.

You have to account not only for the hourly rate, but for tape stock--reels of recording tape, DAT mastering tapes and test cassette duplication. Find out if the studio can sell you these items when you arrive for your session. If not, you need to get hold of them before you go.

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THE IMPORTANCE OF SNACKS

"You might be spending 10 hours in the studio and you're going to mix it and whatever that day. You want a tape by the time you leave there, so you're not going to want to go out to Burger King every 5 minutes."
-- Mark Robinson

It's important to bring supplies to the studio: instruments, cables, strings, guitar picks, lyric sheets, drum sticks, duct tape, cigarettes and the rest of your band paraphernalia.

But don't overlook the snack factor. You should be prepared for long hours of hard work in the studio, and that means you will probably get hungry. You have to budget for snacks as well. Munchies--like goldfish, pretzels, combos, peanuts--are always popular. You can also bring something more substantial to make in the studio, like bagels and cream cheese.

"It depends where you are also. We were in Miami [recording the Air Miami album], so we were buying plantain chips, black beans and rice, fried yucca, Cuban food, stuff like that," Mark said.

You should plan to buy drinks too. Beer is a perennial favorite. (Give some to the engineer!) Coffee is also popular during long hours of recording.

If you are going to sing, it's best to drink something that is not too cold and not too sugary--both will tighten up your vocal chords. Mark likes o.j. or the rare Snapple Vitamin Supreme. "For a long time I drank Classic Coke, as it was known back then. It's not really very good--I wouldn't recommend it," Mark says.

"People like [Simple Machine's] Jenny Toomey drink whiskey, which is actually pretty good. When we did the Air Miami record, we drank Jagermeister. Soothes your throat. I'd recommend Jagermeister, cuz its more like candy, as opposed to whiskey, which is like something you want to gag on," he says.

"If you have the extra cash, you can always get a pizza delivered to the studio; that's always a fun thing," Mark says. But remember Barbara Manning's caveat: it's hard to finger that kick ass guitar solo if you have pizza grease all over the fretboard.

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WORKING IN THE STUDIO

"Don't assume the engineer is going to make you sound the way you want. Take an active role in talking about what kinds of things excite you when you hear them. Otherwise you'll get the generic."
-- Rob Christiansen, indie rock engineer

So you're rehearsed, you've got your money, snacks, gear and you're ready to go. You've talked to the engineer about what you want to do. But recording is an environment like no other, so make sure you are prepared.

First and foremost, the studio is about getting a good sound on tape. This is very different than a live performance, where acts of extremism, such as jumping around or smashing your guitar, communicate an emotional reaction to the audience. In the studio, those things may not result in the best sounding tape. So concentrate on playing well.

As Rob puts it: "Power comes from subtlety and finesse rather than from more loud guitars. Power is in quality tone rather than quantity of guitar tracks. Power is from careful planning, not just loud things." In other words, thumping that bass note extra loud doesn't help you in the studio -- you're just going to have to re-record it.

You can go into the studio with a general idea of how you want your recording to sound, but it is important to be open to experimentation. Don't let your abilities as a live band limit your chance to add interesting parts in the studio.

Rob adds: " Don't get reactionary. What worked well in the demo may not now. Listen as you go. Don't expect it to go as planned -- change your plan as you go. Respond to what you're hearing rather than what you think you want to hear."

At different times during the recording, some members of the band, especially singers, will spend a lot of time sitting around while other members record their parts. It can be a bit tedious.

You'll probably be sitting in the control room, so it will be a temptation to chat with the engineer. Remember you are paying him your hard-earned cash to work, not to gab with you. So bring a book, magazine or some other silent activity to do while you're waiting for your turn to record.

"You have to really come together and become a team in the studio -- you can't be working against each other," advises Phil.

"People who are not usually put on the spot are going to be, and you'll be hearing them. Try to go easy on them. For some people, it's embarrassing to hear themselves -- especially in a recording that picks everything up. Don't be freaked out by that."

You should ask your fellow band members if they want you to leave the room while they are performing solo, such as during a vocal overdub. Some people get very self-conscious and it is better to leave them with the engineer to do their thing.

"Some people really won't want you there when they're belting out their soul, as I know from personal experience," Phil says.

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MIXING

The final stage of the basic recording is mixing the songs down to master tape. Make sure you allow enough time in your budget to do a good job -- at least one hour per song just for mixing.

Ask the engineer questions about what he's doing so you can communicate what you want.

"Don't be afraid to assert yourself. If you want something done, you have to make it happen. Don't step on toes, but at the same time, it is your record, not the engineer's record," Phil says.

"You or the producer really have to assert your ideas, but the engineer is the person who is actually going to make it happen," says Phil.

"He or she has good ideas. I find it works better if everyone gets to try it their way if you have time."

A good cooperative way to mix your songs is to let the engineer set up a rough mix that he thinks sounds good, and then let everyone comment on that.

Mark suggests taking it one step farther: "If you have liked the work the engineer has done before, don't even say anything when you're listening to the playback. In fact, you might not even want to be there during the mixing. Just tell the guy what you want and maybe he can do three different mixes," he says.

His reasoning for leaving the mixing entirely up to an engineer you like contains some real wisdom: "A lot of times you'll be in the studio with a band doesn't know anything about it, and they'll be putting their hands all over the board, and saying 'I think this sounds really good.' Then afterwards they are really unhappy with the tape."

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DIGITAL EDITING AND SEQUENCING

"Editing and sequencing are hard to explain, because if the job's done right, you won't notice it's there."
-- Robert Salsbury, indie rock non-linear editor guy

After your hard day's work of recording and mixing is all done, what are you going to do with your music?

You may want to edit sections of the songs together using a digital editing system or sequence on a master DAT to send to a pressing plant for your self-released compact disc.

Needless to say, this is another cost you must factor into your budget: the digital engineer's rate plus more tape stock.

There are a million tricks to be done during the editing and sequencing process. Some require forethought during the original mixdown. For instance, if you want to have songs crossfade into one another, it is best not to fade them down during the mix.

Robert suggests having someone explain the possibilities of this digital technology before you enter the studio. In fact, he suggests calling him to discuss it.


So there are a few hints about the recording studio. It seems like a lot of very business-oriented things, but spend the time to sort them out now. It will reduce your worries when you walk into the control room -- one of the most fun playgrounds in the world!

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Ian Jones is the proprietor and chief analog engineer of Arlington Va.'s Evil Genius Audio Labs. He's recorded most of the indie rock crowd and a ton of local D.C. bands, including Teenbeat Records' infamous Tuscadero "Pink Album."
Visit the Evil Genius website at http://www.nicom.com/~ianx




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